Mana Gathering

Magic: the Gathering

Multi-Colored

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Legacy, Vintage, and Commander


Abstergo Entertainment Aether Hub Ally Encampment
Pay 1 energy Pay 1 energy Spend only on ally spells

Ancient Ziggurat Archway Commons Baldur's Gate
Spend only on creature spells Pay 2, make mana equal to other gates you control Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities

Base Camp Bucolic Ranch Cactus Preserve
Pay 5, get 5 mana of any color combination Spend only on mounts Any color a land you control could produce

Brotherhood Headquarters Captivating Cave Cascading Cataracts
Spend only on Assassins or freerunning creatures Pay 1 to filter Pay 1 mana or sac

Cave of Temptation Cavern Of Souls City of Brass
Pay 1 mana Spend only on chosen creature type 1 damage to you when tapped

Command Tower Conduit Pylons Corrupted Crossroads
Commander only Pay 1 to filter Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Cryptic Spires Crystal Grotto
Remove storage counter, Dragons only Choose 2 colors before start of game Pay 1 mana

Crystal Quarry Edgewall Inn Exotic Orchard
Pay 5, makes 1 of each color Choose a color when played Produces colors of opponent's lands only

Forbidden Orchard Forsaken City Gallifrey Council Chamber
Target opponent gets 1/1 spirit Exile card from hand to untap Spend only on Time Lord or Alien spells and abilities

Gateway Plaza Gemstone Caverns Gemstone Mine
Pay 1 mana or sac Must have a luck counter on it Must have a mining counter on it

Glimmervoid Gond Gate Grand Coliseum
Must control artifact, or sac at end of turn Produces color of gates you control Deals 1 damage to you

Great Hall of the Citadel Guildmages' Forum Hall of Oracles
Pay 1 mana, add 2 of any colors, spend only on legendary spells Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana

Hall of Tagsin Haven of the Spirit Dragon Heap Gate
Pay 1 mana Spend only on dragon spells Pay 1 mana

Henge of Ramos Holdout Settlement Horizon of Progress
Pay 2 mana Tap untapped creature you control Pay 1 life

Interplanar Beacon Lazotep Quarry Lotus Field
Pay 1 mana, spend only on planeswalker spells (2 mana of different colors) Sacrifice a creature Sac 2 lands (3 mana of 1 color)

Lotus Vale Mana Confluence Mech Hangar
Sac 2 lands (3 mana of 1 color) Pay 1 life Spend only on pilot and vehicle spells

Meteor Crater Mirage Mesa Mirrodin's Core
Choose color of permanent you control One of the chosen color Remove charge counter

Nykthos, Shrine to Nyx Opal Palace Painted Bluffs
Pay 2, make mana equal to devotion Pay 1, Commander only Pay 1 mana

Paliano, the High City Path of Ancestry Pillar of the Paruns
Draft only Commander only Spend only on multicolor spells

Pit of Offerings Planar Nexus Plaza of Harmony
Colors of cards exiled from graveyard Pay 1 mana Must control another Gate
Plaza of Heroes Power Depot Primal Beyond
Legendary spells or color of legend you control Spend only on artifact spells and abilities Sac unles you tap an untapped artifact or land

public-thoroughfare Rainbow Vale Reflecting Pool
Spend only on elemental spells and abilities Opponent gains control at end of turn Choose color of land you control

Rhystic Cave Rupture Spire Scene of the Crime
Tap an untapped creature you control Opponent can counter by paying 1 Pay 1 mana or sac

School of the Unseen Secluded Courtyard Shimmerdrift Vale
Pay 2 mana Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played

Shimmering Grotto Sliver Hive Spire of Industry
Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact

Springjack Pasture Study Hall Sunken Citadel
Sac X goats, produce X mana of any 1 color Pay 1 mana One of the chosen color, two for land abilities

Survivors' Encampment Talon Gates of Madara Tarnation Vista
Tap creature Pay 1 mana One of the chosen color, pay 1 for mana for each color permanent you control

Tarnished Citadel Temple of the Dragon Queen Tendo Ice Bridge
3 damage to you Choose a color when played Remove charge counter

The Grey Havens The Mycosynth Gardens The Seedcore
Produces colors of legendary creatures in your graveyard Pay 1 mana Spend only on Phyrexian creatures
Thran Portal Thran Quarry Throne of Makindi
Choose basic land type when played, pay 1 life Must control creature, or sac at end of turn Spend only on kicked spells

Transguild Promenade Uncharted Haven Unclaimed Territory
Pay 1 mana or sac Choose a color when played Choose creature type

Undiscovered Paradise Unknown Shores Voldaren Estate
Bounce at untap Pay 1 mana Pay 1 life, spend only on vampire spells

Commander Legends Gates

Citadel Gate Sea Gate Black Dragon Gate
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Cliffgate Manor Gate
Red or one of chosen color Green or one of chosen color

Thriving lands

Thriving Heath Thriving Isle Thriving Moor
White or one of chosen color Blue or one of chosen color Black or one of chosen color
Thriving Bluff Thriving Grove
Red or one of chosen color Green or one of chosen color

Vivid lands

Vivid Meadow Vivid Creek Vivid Marsh
White or remove charge counter Blue or remove charge counter Black or remove charge counter
Vivid Crag Vivid Grove
Red or remove charge counter Green or remove charge counter

One-shot multicolor

Abandoned Outpost Seafloor Debris Bog Wreckage
White or sacrifice for any color Blue or sacrifice for any color Black or sacrifice for any color
Ravaged Highlands Timberland Ruins
Red or sacrifice for any color Green or sacrifice for any color

Archaeological Dig Crumbling Vestige Mirrex
Colorless or sacrifice for any color 1 mana of any color when played 1 mana of any color only on the turn it was played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Profane Procession Tomb of the Dusk Rose
Journey to Eternity Atzal, Cave of Eternity
Hadana's Climb Winged Temple of Orazca
Storm the Vault Vault of Catlacan
Path of Mettle Metzali, Tower of Triumph

MDFC Dual Lands

Front Back
Bloodsoaked Insight Sanguine Morass
Drowner of Truth Drowned Jungle
Glasswing Grace Age-Graced Chapel
Legion Leadership Legion Stronghold
Revitalizing Repast Old-Growth Grove
Rush of Inspiration Crackling Falls
Strength of the Harvest Haven of the Harvest
Stump Stomp Burnwillow Clearing
Suppression Ray Orderly Plaza
Waterlogged Teachings Inundated Archive

Honorable Mentions

Deserted Temple Evolving Wilds Fabled Passage
Field of Ruin Myriad Landscape Prismatic Vista
Shire Terrace Terminal Moraine Terrain Generator
Terramorphic Expanse Thawing Glaciers Thespian's Stage
Unstable Frontier Vesuva Warped Landscape