Mana Gathering

Magic: the Gathering

Multi-Colored

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Modern


Abstergo Entertainment Aether Hub Ally Encampment
Pay 1 energy Pay 1 energy Spend only on ally spells

Ancient Ziggurat Archway Commons Base Camp
Spend only on creature spells Pay 1 mana or sac Spend only on Cleric, Rogue, Warrior, or Wizard spells and abilities

Brotherhood Headquarters Bucolic Ranch Cascading Cataracts
Spend only on Assassins or freerunning creatures Spend only on mounts Pay 5, get 5 mana of any color combination

Captivating Cave Cave of Temptation Cavern Of Souls
Pay 1 to filter Pay 1 mana Spend only on chosen creature type

City of Brass Conduit Pylons Corrupted Crossroads
1 damage to you when tapped Pay 1 to filter Pay 1 life, spend only on devoid spells

Crucible of the Spirit Dragon Crystal Grotto Edgewall Inn
Remove storage counter, Dragons only Pay 1 mana Choose a color when played

Exotic Orchard Forbidden Orchard Gateway Plaza
Produces colors of opponent's lands only Target opponent gets 1/1 spirit Pay 1 mana or sac

Gemstone Caverns Gemstone Mine Glimmervoid
Must have a luck counter on it Must have a mining counter on it Must control artifact, or sac at end of turn

Great Hall of the Citadel Guildmages' Forum Hall of Oracles
Pay 1 mana, add 2 of any colors, spend only on legendary spells Pay 1 mana, +1/+1 counter if used on a multicolor creature Pay 1 mana

Hall of Tagsin Haven of the Spirit Dragon Henge of Ramos
Pay 1 mana Spend only on dragon spells Pay 2 mana

Holdout Settlement Horizon of Progress Interplanar Beacon
Tap untapped creature you control Pay 1 life Pay 1 mana, spend only on planeswalker spells (2 mana of different colors)

Lazotep Quarry Lotus Field Mana Confluence
Sacrifice a creature Sac 2 lands (3 mana of 1 color) Pay 1 life

Mech Hangar Mirage Mesa Mirrodin's Core
Spend only on pilot and vehicle spells One of the chosen color Remove charge counter

Nykthos, Shrine to Nyx Painted Bluffs Pillar of the Paruns
Pay 2, make mana equal to devotion Pay 1 mana Spend only on multicolor spells

Pit of Offerings Planar Nexus Plaza of Harmony
Colors of cards exiled from graveyard Pay 1 mana Must control another Gate

Plaza of Heroes Power Depot Primal Beyond
Legendary spells or color of legend you control Spend only on artifact spells and abilities Spend only on elemental spells and abilities

Public Thoroughfare Reflecting Pool Rupture Spire
Sac unles you tap an untapped artifact or land Choose color of land you control Pay 1 mana or sac

Scene of the Crime Secluded Courtyard Shimmerdrift Vale
Tap an untapped creature you control Choose a creature type, spend only on spells or abilities of chosen type Choose a color when played

Shimmering Grotto Sliver Hive Spire of Industry
Pay 1 mana Spend only on sliver spells Pay 1 life, must control an artifact

Springjack Pasture Sunken Citadel Survivors' Encampment
Sac X goats, produce X mana of any 1 color One of the chosen color, two for land abilities Tap creature

Tarnation Vista Talon Gates of Madara Temple of the Dragon Queen
One of the chosen color, pay 1 for mana for each color permanent you control Pay 1 mana Choose a color when played

Tendo Ice Bridge The Grey Havens The Mycosynth Gardens
Remove charge counter Produces colors of legendary creatures in your graveyard Pay 1 mana

The Seedcore Thran Portal Throne of Makindi
Spend only on Phyrexian creatures Choose basic land type when played, pay 1 life Spend only on kicked spells

Transguild Promenade Uncharted Haven Unclaimed Territory
Pay 1 mana or sac Choose a color when played Choose creature type

Unknown Shores Voldaren Estate
Pay 1 mana Pay 1 life, spend only on vampire spells

Vivid lands

Vivid Meadow Vivid Creek
White or remove charge counter Blue or remove charge counter

Vivid Marsh Vivid Crag Vivid Grove
Black or remove charge counter Red or remove charge counter Green or remove charge counter

One-shot multicolor

Crumbling Vestige Mirrex
1 mana of any color when played 1 mana of any color only on the turn it was played

Transform Lands

These cards transform into lands that produce mana of any color.

Front Back
Dowsing Dagger Lost Vale
Primal Amulet Primal Wellspring
Golden Guardian Gold-Forge Garrison
Azor's Gateway Sanctum of the Sun

These cards enter the battlefield for two specific mana colors, but transform into lands that produce mana of any color.

Front Back
Profane Procession Tomb of the Dusk Rose
Journey to Eternity Atzal, Cave of Eternity
Hadana's Climb Winged Temple of Orazca
Storm the Vault Vault of Catlacan
Path of Mettle Metzali, Tower of Triumph

MDFC Dual Lands

Front Back
Bloodsoaked Insight Sanguine Morass
Drowner of Truth Drowned Jungle
Glasswing Grace Age-Graced Chapel
Legion Leadership Legion Stronghold
Revitalizing Repast Old-Growth Grove
Rush of Inspiration Crackling Falls
Strength of the Harvest Haven of the Harvest
Stump Stomp Burnwillow Clearing
Suppression Ray Orderly Plaza
Waterlogged Teachings Inundated Archive

Honorable Mentions

Evolving Wilds Fabled Passage Field of Ruin
Prismatic Vista Shire Terrace Terramorphic Expanse
Thespian's Stage Unstable Frontier Vesuva
Warped Landscape